![starsector best fighters starsector best fighters](https://i.imgur.com/rXKYHAk.jpg)
Yes, i played Starsector and it all became painfully clear what Starmade needs to make the combat more interesting. NOTE: The following set of suggestions may appear as if though they were ripped straight from StarSector. There's no disadvantage to fielding a much larger fleet than what is strictly necessary, and no reason to ever hold back reinforcements.There's no way for Fleet A with 50% of the strength of Fleet B to inflict even 5% of the economic damage that Fleet B would deal to Fleet A.
![starsector best fighters starsector best fighters](https://i.postimg.cc/NF25vLW1/fleet.png)
There's no economic drawback for having a single, near indestructible ship.There's no economic drawback for drawing the fight out and trying to stall.There's no economic drawback for going out of line and being reckless in a fight.
![starsector best fighters starsector best fighters](https://i.imgur.com/1N6hez2.jpg)
There are few economical considerations other than "if we fight we will lose ships". Winning and losing in Starmade is extremely binary you either lose ships and take massive armor damage or you don't. Generally, commanding a fleet is much the same, just figure out which enemy is likely to deal a lot of damage to you and order everyone to take it out first. There's not much else you could do, maybe make sure you fire your missiles when they cool down and so on, but typically a battle in Starmade is simply down to positioning and numbers/resource advantage, and whoever has the numbers/resource advantage is usually the one who wins because positioning isn't very hard.